Peter's electronic projectsThe game received mixed reviews and underperformed commercially, which likely discouraged Namco from investing in a port.
While there is no native PC version, you can play Splatterhouse 2010 on a modern computer using . This is currently the only way to experience Rick’s journey in 1080p or 4K. 1. Xbox 360 Emulation (Xenia)
RPCS3 is the gold standard for PS3 emulation. While it requires a bit more CPU power, it allows for internal resolution scaling. Playing Splatterhouse 2010 via RPCS3 can make the game's stylized, comic-book visuals look sharper than they ever did on a TV in 2010. 3. Requirements for Emulation To run these smoothly, you will typically need: A modern 6-core processor (Intel i5/i7 or Ryzen 5/7). GPU: NVIDIA GTX 1060 or better / AMD equivalent.
The game’s production was notoriously troubled. Namco originally hired BottleRocket Entertainment but eventually moved development in-house, leading to delays and a rushed final polish.
If you are looking to step back into the blood-soaked boots of Rick Taylor on your computer, here is everything you need to know about the game's availability, the history of its "missing" PC port, and how you can actually play it today. The Hard Truth: Was Splatterhouse 2010 Ever on PC?
Sites that force you to complete endless offers without ever providing a download.
The short answer is no. Splatterhouse 2010 was never officially released for Windows.
Files designed to harm your computer or steal data.
Try it now, before building! Click on the transmitter buttons with the
green
labels
on the left and see how the receiver outputs (K1-K8) change. Change
the number of transmitter or receiver channels. Switch the receiver
output type between latched and momentary.
| part | description |
| C1 |
100nF ceramic capacitor |
| R1 |
10k resistor (1/8W) |
| D1-D4 | 1N4148 diode (optional) |
| S1-S8 |
tact switch, DTSM 61N or similar |
| IC1 | PIC16F630 or PIC16F676 microcontroller, pre-programmed |
| TXMOD |
radio
transmitter module, see text (hardware) |
| B1 |
battery between 2-5.5VDC (check TXMOD specs for valid voltage range) |

| part | description |
| C1 |
100nF ceramic capacitor |
| C2 |
470 uF 6.3V, electrolytic
capacitor |
| R1 |
10k resistor (1/8W) |
| R2 |
10 ohm resistor (1/4W) |
| D1-D4 | 1N4148 diode (optional) |
| D5 |
IR transmitter LED |
| Q1 |
BSS138 or similar N-MOSFET |
| S1-S8 |
tact switch, DTSM 61N or similar |
| IC1 | PIC16F684 microcontroller, pre-programmed |
| B1 |
battery between 2-5.5VDC (CR2032, 3.6V LiIon battery or 3xAA
batteries) |
| please
observe the corresponding address configuration! |
|
transmitter: no diodes connected |
receiver: switches all ON |
transmitter: all diodes connected |
![]() receiver: switches all OFF |
parts list
| part | description |
| C1, C2 | 22pF ceramic capacitor |
| C3, C5 | 100nF ceramic capacitor |
| C6 | 10uF 6.3V electrolytic capacitor |
| CN1-CN8 | PCB terminal block, 3-way (DG301) |
| D1-D8 | 1N4004 diode |
| IC1 | PIC16F627 or PIC16F628 or PIC16F627A or PIC16F628A microcontroller, pre-programmed |
| IC2 | LP2950CZ5.0 voltage regulator |
| LED | 3mm LED (green) |
| LED1-LED8 | 3mm LED (red) |
| Q1-Q8 | BS170 N-channel mosfet transistor |
| R1-R9 | 220R resistor (1/8W) |
| RL1-RL8 | G5LE relay, see text for coil voltage selection |
| S1 | piano DIP switch, 4-way |
| X1 | 4MHz HC49 crystal |
| RXMOD | 3-pin radio receiver module, see text (hardware) |
| please
observe the corresponding address configuration! |
|
transmitter: no diodes connected |
receiver: switches all ON |
transmitter: all diodes connected |
![]() receiver: switches all OFF |
The game received mixed reviews and underperformed commercially, which likely discouraged Namco from investing in a port.
While there is no native PC version, you can play Splatterhouse 2010 on a modern computer using . This is currently the only way to experience Rick’s journey in 1080p or 4K. 1. Xbox 360 Emulation (Xenia)
RPCS3 is the gold standard for PS3 emulation. While it requires a bit more CPU power, it allows for internal resolution scaling. Playing Splatterhouse 2010 via RPCS3 can make the game's stylized, comic-book visuals look sharper than they ever did on a TV in 2010. 3. Requirements for Emulation To run these smoothly, you will typically need: A modern 6-core processor (Intel i5/i7 or Ryzen 5/7). GPU: NVIDIA GTX 1060 or better / AMD equivalent.
The game’s production was notoriously troubled. Namco originally hired BottleRocket Entertainment but eventually moved development in-house, leading to delays and a rushed final polish.
If you are looking to step back into the blood-soaked boots of Rick Taylor on your computer, here is everything you need to know about the game's availability, the history of its "missing" PC port, and how you can actually play it today. The Hard Truth: Was Splatterhouse 2010 Ever on PC?
Sites that force you to complete endless offers without ever providing a download.
The short answer is no. Splatterhouse 2010 was never officially released for Windows.
Files designed to harm your computer or steal data.
LATCH_MASK EQU B'00001111' sets channels 8-5 to momentary
and
channels 4-1 to latched (toggle) mode. Then use the compiler (MPLAB or
gputils) to
assemble the code.clrf
0x91 ;
ANSEL