Leaders now have unique attribute trees. You can level them up across multiple playthroughs.
As an Age ends, "Crises" occur, forcing players to adapt to internal or external threats before transitioning to the next era. 🛠️ Technical Details for Version 0100C3601518C000
Sid Meier’s Civilization VII represents the next massive leap for the legendary 4X strategy franchise. With the specific build identifier , players are looking at the Nintendo Switch version of this ambitious title. This entry redefines how empires grow, introducing a "Ages" system that fundamentally changes the rhythm of a standard match. 🏛️ A New Era of Strategy Sid Meiers Civilization VII -0100C3601518C000--...
Civilization VII moves away from the static leader-nation pairings of the past. For the first time, players can mix and match Leaders and Civilizations. You might lead the Roman Empire with an Egyptian Queen, allowing for unprecedented strategic combinations. Key Gameplay Innovations
Not every settlement needs to be a massive hub. Towns act as specialized resource gatherers. Leaders now have unique attribute trees
At the end of an Age, you choose a new Civilization to represent your empire's evolution, carrying over bonuses from the previous era.
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