If you are a developer wanting to use a module script legitimately:
In a regular Script , use the following syntax:
For scripts hosted on the Roblox website, users often use the command bar or an executor to run require(ID) , where "ID" is the specific asset number of the Noot Noot module. Safety and Security Risks roblox noot noot script require
If used through a server-side executor, it may allow the user to kick players, fly, or change game environments. How to Use Require Scripts in Roblox Studio
local NootModule = require(game.ServerScriptService.ModuleScript) -- Now you can call functions from that module ``` Use code with caution. If you are a developer wanting to use
In Roblox, require() is a global function used to load and execute code from a . When developers or script users talk about "require scripts," they usually mean one of two things:
A legitimate development practice where code is organized into reusable modules. In Roblox, require() is a global function used
Using "require" scripts from unknown sources is highly risky. Because require(ID) loads code from the web, the owner of that ID can update the script at any time to include (viruses) or backdoors that give them full control over your game. Developer Forum | Roblox Making Require Scripts on Roblox - Community Tutorials