Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

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The concept of family drama storylines and complex family relationships serves as the absolute bedrock of human storytelling, stretching from ancient oral traditions to the peak of modern television. Family represents our very first encounter with society, hierarchy, love, and conflict. It is no surprise that narratives dissecting these intense bonds remain the most compelling across every artistic medium. The Architecture of Complex Family Relationships

What remains unsaid in one generation often screams in the next. Complex family relationships are frequently shaped by the past. Destructive patterns of behavior, silence, and coping mechanisms are passed down until someone consciously breaks the chain. relatives incest beautiful aunt mizuki yayoi

Siblings share history, DNA, and often, a fierce competition for parental validation. This rivalry can span decades, evolving from childhood squabbles over toys to adult battles over inheritance, business control, or emotional supremacy. The Ghost of Generational Trauma The concept of family drama storylines and complex

At the core of any memorable family drama lies a network of intricate, often contradictory connections. These relationships are rarely black and white; they thrive in the grey areas of human emotion. The Burden of Expectation Siblings share history, DNA, and often, a fierce

Parents often project their unfulfilled dreams onto their children. This creates a fertile ground for resentment and rebellion. The conflict arises not from a lack of love, but from a love that feels conditional or suffocating. The Crucible of Sibling Rivalry

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

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Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

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Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

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GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

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AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

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Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

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